Herbert Simms is a 50 year old physician living in lower class Green bay. Herbert is a kind man who is respectful to everyone who he comes in contact with. He specializes in medicine and he makes his living by healing sickly people in the area that he lives in. Herbert’s patients regard him as someone who is very good at what he does, and they are normally comfortable with him when he treats them for any type of injury or sickness. Herbert has been fascinated with the practice of medicine since he was a kid when his childhood friend fell ill and passed away. Since then, Herbert knew that he wanted to save people’s lives and prevent them from bad health or worse if it was within his power. He’s been a physician for a long time, and he’s proud of what he does. His home is also a store for medicine and he seldom has any problems with his method of earning money.
NAME: Herbert Simms
Age:
Sex:
Race:
Class:
Profession: Healer OR Physician
Disposition:
Faction(s):
DESCRIPTION & BACKGROUND
Herbert Simms is a 50 year old physician living in lower class Green bay. Herbert is a kind man who is respectful to everyone who he comes in contact with. He specializes in medicine and he makes his living by healing sickly people in the area that he lives in. Herbert’s patients regard him as someone who is very good at what he does, and they are normally comfortable with him when he treats them for any type of injury or sickness. Herbert has been fascinated with the practice of medicine since he was a kid when his childhood friend fell ill and passed away. Since then, Herbert knew that he wanted to save people’s lives and prevent them from bad health or worse if it was within his power. He’s been a physician for a long time, and he’s proud of what he does. His home is also a store for medicine and he seldom has any problems with his method of earning money.HEALTH = 9
INITIATIVE = 7
DEFENSE = 3
SPEED = 11
WEAPONS = none
ARMOR = noneATTRIBUTES
Intelligence: 4
Wits: 3
Resolve: 4
Strength: 2
Dexterity: 3
Stamina: 4
Presence: 2
Manipulation: 2
Composure: 4
SKILLS
Mental
Academics : 0-5 (academic field)Computer : 0
Crafts : 0
Investigation : 0
Medicine : 5
Religion/Knowledge : 0-5 (depends)
Politics : 0
Scavenge:
Science: 0-5 (depends)
Physical
Athletics : 0Brawl : 0
Drive/Pilot : 0
Firearms : 0
Larceny : 0
Stealth : 0
Survival : 3
Weaponry: 0
Social
Animal ken : 0Empathy : 4
Intimidation : 0
Persuasion : 3
Socialize : 2
Streetwise : 0
Subterfuge: 0
MERITS (should not exceed 7)
Holistic awareness +3Meditative mind +1
Natural immunity +1
Quick healer +4
and
FLAWS
(list flaws here if any)